The Neuromatrix research study is complete! Here are some highlights:
Our research goal was to increase interest in and knowledge about the brain among 11-14 year olds. The two studies indicate strong interest by students in the game’s neuroscience content. There are also significant trends towards knowledge gain, and in some cases, post-test performance after extended exposure is highly significant.
Some additional observations that were not part of the formal testing design were that students remarked that they wanted the game “now” and that it should not be made just part of an education curriculum, but rather be available in game stores now, because they “...will buy it now” and “It is good enough for playing at home”. Boys and girls of all
grades enjoyed the game and thought they learned something new from it. Interesting, some students remarked weeks later that they remembered the material and it helped them when some of the information from the game came up in school classroom situations. |