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| 19 May 2009 09:21:55 am |
Child Advisors ages 4-6 needed to test our new game |
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The Morphonix team is happily working on our latest game, Every Body Has a Brain. We’re looking for some 4-6 year old child advisors who’d like to help us test the game as we develop it. We’ll pay the kids with gift certificates and put their picture and bio on our web site with our other advisors.
If you live in the Bay area, and know a child ages 4-6 who’d like to play Every Body Has a Brain, call or email us at 415.331.5010 or hello@morphonix.com. Our offices are in beautiful, downtown Sausalito. |
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Category : Video Games and Learning
| Posted By : Karen Littman |
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| 02 Sep 2008 02:41:58 pm |
How videogames are changing our brains |
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Video games and technology are reshaping the brains of our children. The era of the information age where
logical left-brain thinking has dominated is shifting to the conceptual age where creativity, seeing the big picture,
and understanding our connection to one another will prevail.
The videogames and technology today’s children are growing up with are reconfiguring our brains. We now get as much of our information from images on screens as from language. Language is a left-brain function and images require right brain processing. No other mammal has a split brain.
What will this shift to right brain, big picture, and creative thinking mean for the future of our children? How can we develop videogames that reinforce what technology is already doing - changing our ability to see the whole picture. How can this shift help children grow up to be compassionate adults who understand their connectedness to others and feel responsible for the world they live in, to understand that we are not isolated beings with the right to destroy one another?
Ultimately we need both our left and right brains. While technology is moving us from a left-brain world of words to a right brain world of images and visual processing, eventually we want a balanced brain.
We’re in a period of profound transformation as a species and videogames are leading the way to a new way of being in the world. |
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Category : Video Games and Learning
| Posted By : Karen Littman |
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| 31 Jul 2008 08:41:56 am |
What are videogames really teaching us |
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Technology is changing our perception of time and space. It is gradually adjusting us to a new understanding that we are living in multiple dimensions. Even the words we use to define the technology — words like virtual reality, the World Wide Web, and Second Life — show our unconscious making an effort to adjust us to the inevitable shift that we will soon come to know.
We have always lived in multiple dimensions — we’re not limited to the 3 dimensions we’ve been aware of.
Soon we will not need technology anymore. It’s like learning how to ride a bike with training wheels. At some point, we'll take away the training wheels and we’ll experience the real worldwide web that’s been connecting us all along.
We're becoming aware of the second and third lives we’ve been experiencing in other dimensions that are always hiding beyond a thin veil. The games kids are playing are one way of understanding this new reality.
The avatars they choose are similar to the multiple selves we really are. You give your avatar an identity and create a world for them. Your actions determine how they live and when and how they will die. Video and online games are a pre-requisite to a new understanding of reality. |
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Category : Video Games and Learning
| Posted By : Karen Littman |
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| 07 Aug 2007 09:38:37 am |
Neuromatrix Launch |
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| I’m thrilled to tell you that Neuromatrix is complete. We’re taking pre-orders for late August delivery. Neuromatrix includes Teacher’s Materials that address National and State Science and Language standards. These are free and can be accessed by selecting Games, Neuromatrix, and Teacher’s Materials. Neuromatrix has been a labor of love for all of us who have created it for the last 5 years. We hope you enjoy it! |
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Category : Video Games and Learning
| Posted By : Karen Littman |
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| 22 Nov 2006 06:51:38 am |
Potential of Video Games for Learning |
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Like it or not video games are here to stay. Instead of emphasizing what’s wrong with them, let’s look at their potential for learning in the future.
There’s an interesting interview with Will Wright, the creator of “The Sims” in the Nov 6 issue of the New Yorker. Wright believes that video games teach you how to learn; what needs to change is the way children are taught. He points out that our education system is not designed for experimenting with complex systems and navigating through them in an intuitive way. It’s also not designed for failure. Games teach these skills and lessons more and more. Wright says, “As the world becomes more complex and as outcomes become less about success or failure, games are better at preparing you.” For more on Wright check out, “Game Master,” by John Seabrook in the New Yorker, Nov. 6, 2006.
At Morphonix we’ve been developing video games that teach since 1990. Many games spur kids to use their brains but ours are the first series of games that also teaches children the science of their brains.
Morphonix is an award-winning developer of entertainment education games that make the complex concepts of brain science fun and comprehensible to children and teens. |
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Category : Video Games and Learning
| Posted By : Karen Littman |
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