Children's Software Revue (www.childrenssoftware.com)
"Spectacular graphics await you in Journey into the Brain"
"For a mystery game that takes you inside a human brain, try Journey into the Brain (Morphonix, (800) 678-4384)...Through engaging interactive activities, children begin to learn how the brain functions. The artwork throughout is spectacular. There is also an activities area and a research part known as the Brainarium."
Choosing Children's Software - Spring 1999
The Best Science Software - Early Elementary
"Journey into the Brain lets kids, grades 2-6, explore neuroscientific concepts by learning about their own developing brains." -
Technology and Learning - November/December 1998
"Congratulations on a wonderful product...the audio is clear, the art is captivating and the games are engaging. It is my belief that your target audience (children ages 6-11) is one group that has been neglected when it comes to science education materials. I am glad to see that you created a product for these kids."
Eric H. Chudler, Ph.D. - University of Washington
"Journey into the Brain...is wonderful! The game is fun to play. Information is presented in a clear, concise manner - just enough without overpowering the average child. I can assure you that it will receive a great deal of exposure here at Lesley College. Please be sure to keep me posted on new Morphonix educational titles. I am always on the lookout for quality educational software."
Eileen Barnett:
Director / Educational Software Coordinator
Instructional Computing - Lesley College
"I just wanted to let you know how much my second grade class enjoys your software - Journey into the Brain. Every time they have the opportunity they gather around the computer to watch as one of their peers gather memory bits. The first day a student got to level 3 we had to postpone starting our regular lessons for thirty minutes because they were so excited about the game! This is the only software program I've used that has held their attention for so long - it even holds their attention as they just watch their peers play.
"I had been searching for materials for teaching neuroscience to children since I start every year with a unit on the brain. It's a great way to set the tone for learning for the entire year. My class even calls themselves 'The Brainy Bunch.' I was so excited to find software on the brain at their level! And even more excited when I found out what a quality program it is! THANK YOU!"
- Sheryl Hardin:
Gullet Elementary School - Austin, Texas
"I liked it. I think it will help a lot of kids learn and have fun." -- Belinda, age 9
"I liked that it was harder in Stages 3 and 4 because you have to think harder and use your brain." -- Nicole, age 10
For Everyone Caring About Parents, Kids, Community - Family News, April 1999
Published by A.P.P.L.E. FamilyWorks - Advancing Principles & Practices of Life Enrichment
By Anne Bubnic, Custom Computers For Kids
New Software Titles Engage Children And Prove Learning Can Be Fun!
"Too often, it seems like education takes a back seat to entertainment, when it comes to quality software. Here are a few new titles that break from the mold. Thet are not dependent on character recognition or branding to hold your child's attention. And they prove that learning can be fun.
"Children have a natural curiosity about their bodies. A number of software titles, including 'Magic Schoolbus Explores the Human Body' (Microsoft), 'My Amazing Human Body' (DK Multimedia), and 'What's The Secret?' have addressed bodily topics on a child's level. But no CD-Rom, up to this time, has offered such an immersive experience in exploring how the brain works, as 'Journey Into The Brain.' Funded by NIH, the title was produced locally in Marin by a team of content experts that included neuroscientists and educators.
"In 'Journey Into The Brain,' children are introduced to a character, 'Celeste,' who eats coconut and jelly sandwiches and does other crazy things. They must go on a rescue mission inside her brain to gather scattered memory bits and restore it to normal. Along the way, players meet characters like Brain Stem, Sera Bellum, and Sir Rebral Cortex.
"We learn that 'the brain stem is a bundle of nerves,' and 'the cerebellum is responsible for skill, balance & timing.' These are typical 'factoids' that are continually presented during the journey. Children learn without even realizing it.
"Subtleties abound in this title. As they travel from one site to the next, players make their way through artfully-rendered neural "forrests" that are medically-accurate enlargements of actual neural networks. 'Sera Bellum' morphs onto the screen from the shape of a cauliflower, a form which the cerebellum actually resembles. Then, since the cerebellum handles 'balance', children must balance vegetables on a scale to recover memory bits in this region. Another activity, "Fire a Synapse" mimics neurotransmitter function, as kids shoot alien particles, Additionally, children are using their own brains to solve challanges. Sometimes, they are using the exact regions of the brain that they are studying as they bring puzzles to conclusion.
"'Journey Into The Brain' is an opportunity well-taken. It brings amazing richness and depth to its quest, without overwhelming children. They learn everything from healthy eating habits to bicycle safety and the dangers of drugs as they gather information on the functions of the human brain. The activities are widely diverse. There are six original tunes, created for the program. Brain teasers, tests of memory skills, art and music challanges cover all of the multiple intelligences.
"Beyond the virtual tours and activities that occur within the game, children can also visit the 'Brainarium' where they can learn more facts and see real brain images from collections gathered by distinguished physicians."
Anne Bubnic teaches computer classes to K-5 students in Marin County and has her own consulting practice, Custom Computers for Kids.